Pink flappy bat in saints row 45/30/2023 ![]() Developer Volition has made us living gods in an open-world city, and it's great for a while, but it renders much of what makes Saints Row The Third so much fun feeling pointless.In the beginning SR4 is very much the same parody-packed third-person action game. ![]() But the thing many comic book fans find a little boring about the Man of Steel is that if you’re basically a god, nothing can challenge you – and what’s a hero without a challenge to overcome? That same boredom eventually proves to be Saints Row IV’s kryptonite. All things considered that's a fairly good problem to have, because it stems from awesome powers like being faster than a speeding bullet and able to leap over tall buildings in a single bound. With maximum damage upgrade you can just shoot directly at enemies at close range and just one shot will kill them.Saints Row IV has the same problem as Superman. Grenade Launcher with the special proximity detonation upgrade makes things a lot easier for it's achievement.It's best to just aim at heads or feet of enemies. Aim carefully, just a few rounds can make a car explode. Heavy Minigun with upgrades is an unstoppable machine of constant death and destruction.It will make things easier and the endeavor faster. It is best to approach this whole idea of grinding with max upgraded weapons.This way you can minimize the risk of them exploding and killing gimps. It's a good idea to throw leftover cars away after each enemy wave with Telekinesis.Car explosions killing gimps will count as unrelated Explosive Kills and may not count toward your achievements and challenges. Upon reaching your destination they all immediately exit the vehicles, so wait until they do. ![]() Try as best as you can to avoid damaging the cars that enemies drive.I definitely prefer this to constantly chasing Golden CIDs or button mashing those Wardens. I'd say that depending on the weapon this is a pretty effective method, the flamethrower was slower because it's difficult to control and not destroy cars with it. I didn't measure kills with the Heavy Minigun, as I had previously made an unknown number of kills with it (seems like it's glitched somewhat, should have gotten the achievement waaay before recording this). Looks like it took me 5:20 minutes and 14 seconds to get the achievement, with no more than a dozen previous Grenade Launcher Kills. First kill with Grenade Launcher at 25:11. This can be measured precisely, because before recording this video I dind't have any Flamethrower kills. Looks like it took me 11 minutes and 14 seconds to get the achievement, with a rate of about 8,9 kills per minute, each kill taking about 6,74 seconds. Start the Activity again and repeat the process until you get the required amount of kills. Further confirmed by WAND3R3R_R33C3 (Thanks!): "The Super Power Fight Club trick works, but only if you DO NOT RESTART. You will lose progress if you choose the RETRY ACTIVITY option, so choose EXIT ACTIVITY. When the timer hits zero, the Activity will be failed, but your kills STILL COUNT. ![]() Killing them counts as regular Alien Kills, so kill them off one by one and when you have to wait for the Super Power to recharge, just jump up and float in the air, aiming with Death From Above. What you want to do is ignore this wave's objective and move away from the green circle. Wave is completed if you stay in the green circled area for a certain amount of time, not giving in to their attacks. ![]() This wave requires you to fight off a never-ending stream of enemies armed in baseball bats, there can be up to 10 of them attacking you simultaneously. Go to Fight Club Super Fight Training (Hard) on Loren Square. ![]()
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